![]() ![]() I believe the BeamNG developers’ object is to sell the underlying simulation software to other industries, but in the meantime we are left with the most ridiculously awesome driving game the world has ever known. The handling is great, but the crashes are spectacular-metal deforms, windows explode, and hubcaps and headlights assemblies go flying. Realistic handling behavior is modeled as well. BeamNG.drive isn’t a racing game, but a soft-body physics simulator-one that can realistically determine and illustrate damage to deformable objects (like, say, cars) in real time. Fast-forward a quarter-century, and now we have BeamNG.drive, a video game where there is nothing to do but crash. I never won a race, but the virtual wreckage I created was epic. The other cars did their best to avoid me, but the algorithm controlling them couldn’t keep up. Immediately I spun my car around and began running the track backwards. BeamNG drive Free Download GAMESPACK.NET I remember the first time I played Papyrus’ NASCAR Racing in 1994 and discovered that if I crashed my car into something, it showed damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |